After that whole fiasco with the Nadai enhanced madness and Dral Dur, our reputation, tarnished. Without the kingpins of the Nadai trade in custody, the Accord Keepers seem like the easiest one to blame for how poorly things went. Regardless, the work continues. We get sent to the library of Korranberg looking for clues onto […]
The Awakening
As the citizens of Sharn fell to madness around us, a huge airship careened towards the city, on course to smash through buildings and kill countless civilians. We realized there was only one way to get on that ship and prevent disaster: a Sharn Kart race through the city! With the help of Rosie the […]
i’m dripping sweat ain’t it nice?
Continuing from last week’s adventure, Jinnis, Toryn, Helios, Velcro, and I set out to thwart the hag coven’s plans with the help of Elsie and Nowak, the criminals we convinced (forced) to help us. We had to find the huge shipment of Nadai that the hags stole from us, after we stole it from them […]
Nerves like a trigger waiting to be pulled, ain’t it nice
Jinnis, T’ggar, Sam, Baldwin and I were assigned to investigate a recent change in Nadai- people are getting microdosed without their knowledge, and it’s gotten so bad that the critical care wards in the hospitals are totally overwhelmed.We started out the mission on a great note when assassins burst through the window to kill Cypress […]
Crash Test
Once on the surface, the Nadai panic begins with many people previously exposed to Nadai going on murderous rampages. We spot an airship crashing into Sharn’s towers with another incoming so we set out to prevent another devastating crash. Building up speed on a massive impromptu ramp we launch ourselves into the ship and book […]
Powder
The Droam were working to powder Nadai and we had a lead from a woman captured at a drug bust. People working for this syndicate carried brands on their body related to a hag who seemed to be behind this operation. We follow the directions of a magical amulet and arrive at a trapped building […]
Nerves Like a Trigger Ready to be Pulled
Keepers : Me, T’ggar, Baldwin, Sam, SashaCaptain : Cypress Objective : Nadai has been getting more potent. We need to find out why. Outcome : We prevented a mass death event at a rave and found people who are making it more potent. They were hoping that this would be their last job. The leader […]
The Train Job-Keeper: Toryn
NBHK, I come to you now with my first report on the occurrences within this new organization The Accord Keepers. Myself and the erstwhile heir Matilda d’Kundarak were placed within a team of other Keepers, who themselves were working within a larger squadron of several teams. As a collective, we were playing a dangerous shell […]
THE HOUSE ISN’T HAUNTED, YOU JUST HAVE MAGIC EXPERIMENTS IN YOUR WALLS
TROLANPORT – On a trip to Trolanport for a guild festival, and investigating the spread of the new drug ‘nadai’, a team of Accord Keepers were drawn into a mystery surrounding a mysterious death at a halfway house, ultimately solving the mystery and also busting a purveyor of nadai in two unrelated events taking place […]
Are you Melting? Into Nothing?
Keepers : Jinnis, Sasha, Tilly, Traceur, N-D311, HenlyCaptain : Cypress Objective : Attend the meeting of the guilds and build connections with people that might be beneficial to our cause. Also watch out for any traces of Nadai in the city. Outcome : We got side tracked and caught wind of a suspicious death that […]