This was Xander’s first mission as an accord keeper. By no means a fighter, this halfling bard was in his element in such a social situation. Our mission of keeping an eye on a fundraiser in the fight against the drug Nadia. Not a great sign when guests of the party and even accord keepers […]
Revulsions in Wroat
Dol Arrah, protect me from The Shadow. The horrors that lurk in Wroat are vile almost beyond comprehension. It was on Sar, the 21st of Zarantyr, our contact asked us to follow the leads picked up after the events that transpired at the Royal Breland Inn the week prior. We took the lightning rail to […]
Nadai in the Night Market
Nadai continues to infect society within Sharn, and the Accord Keepers are investigating. It appears that House Phiarlan has been crafting magically enchanted guitar picks that can appear non-magical on command. Not only that, but they can be commanded to do so at a distance. Rosalina the Bard demonstrated this to our Accord Keepers, with […]
Death Race
We receive a tip about a crime syndicate running illegal underground death races in the lower streets of Sharn, brutal affairs with death, gambling and punk rock. The kind of thing I never knew I wanted. The tip says that Bubba Graham runs this show, so we start scouring the streets hoping to get close […]
Love in the Time of Dinosaurs
Love is in the air at Arawai’s Festival Day, in many more ways than one may initially perceive. It appears that some of the dinosaurs at the sky parade hosted by House Vidalis were seeking more lust than love, as they started to listen to their loins more than their handlers. Fortunately, the Accord Keepers […]
Pandemonium at the Night Market
We started on the doorstep of house Phiarlan, trying to get an audience with Rosalina and ask her about the trade of Nadai through Sharn and beyond. We find her demoing magical guitar picks with transformation magic allowing them to appear nonmagical. Additionally, they can be activated the switch remotely. Combining that information with the […]
The Ice Age is Coming
We met up with a shifter contact who said he could guide us into the region where the Children of Winter are most active, an area with thin planar boundaries called the Gloaming. On the edge of the Duskwoods we run into a sympathetic druid from the Wardens of the Wood named Geth, we hear […]
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A Half Dozen Things To Do In Sharn (When You’re a New Kid On The Block)
The City of Towers is well known across Khorvaire as a metropolis like no other – a hub of commerce, transport, culture, learning, and industry that rises all the way from underground depths to the very sky itself. Thanks to a manifest zone of the plane Syrania, the Azure Sky, the layers upon layers of […]