Keepers’ Guide to the Apocalypse

Keepers: Helios, Xtopher, Hollywood, Bella
Objectives: Enter the Mournland and try and get to the center to find intel on the source of the Cyran birth defects before the Mourning.

We ventured forth into the Mournland from whence few return and gathered valuable intel for future expeditions. If you are planning to travel into the Mournland, you’re wrong, but also you should note the following:

The fog around the Mournland is not normal fog. It is thick and nearly impenetrable. We recommend tying party members together in order to avoid becoming separated, as visibility is approximately one foot. Weird figures tried to grab us in the fog, like the hands of small children, and it seems best if you just try and ignore them.

There are time loops to get stuck in. We ended up in a few of these. If you end up really truly stuck, try changing the time loop for a happy outcome, or you can just wait and see if it simply reverses itself so you can get out. 

Healing is halved in the Mournland. Spells and potions only work at 50% efficiency. Avoid taking hits as much as possible.

There are sentient spells, and they generally aren’t friendly.

There are people in the glass. It’s best not to look at them. It’s pretty horrifying.

The wood, mannequin-eque monsters don’t move if you look at them. But they move really, really fast if you even so much as blink, so find a way to keep eyes on them 100% of the time.

We don’t know what the giant monster does. We simply decided not to find out and suggest you do the same.

The Lord of Blades should be avoided at all costs. He claims to rule over the Mournland. He can technically be negotiated with, but the deal won’t be in your favor. 

Don’t let Xtopher try to cast Animal Friendship in the Mournland. Nothing there is technically an animal, and nothing wants to be your friend. If you let him attempt this, it will backfire spectacularly.

Posted on Sar, Therendor 14, 999 YK in C1S09,Chapter 1 by Belladonna Tanglefoot
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