Dungeon Crawler World-Keeper: Toryn
NBHK, This mission was a strange one, though it ultimately seems to have no bearing on the direction of the Accord Keeper’s ongoing investigations, it was still an exceptionally dangerous experience. Myself and several other Keepers received invitations to something called “Dungeon Crawler World,” on our day’s off. Several of my compatriots were interested purely for the apparently brutal nature of this death game, and I accompanied them in the hopes that I could prevent such deaths from coming to pass. Alas, it was not to be. Within the Cogs we were transported to a dungeon seemingly modulated by some kind of magical intelligence. It issued announcements, “achievements,” and commentary on our progress as we made our way through the dungeon.
The entire experience was remarkably incongruous, many of the magical effects that took place, such as the confetti and sounds, were childlike and silly. On the other hand, every fight was brutal, and the enemies literally exploded in showers of gore when we killed them. There were numerous traps for us to make our way past, which we luckily had a rogue for, and we had multiple fights to make our way through as well.
After the first round of traps, we battled several skeletons and received magical item rewards before continuing on down the narrow passageways. Bypassing some swinging guillotines with only minor injuries, we were then confronted by a sphinx that forced us to answer riddles in order to continue. Thankfully, we did not need to get the riddles right, we were simply wounded and teleported forward if we were incorrect. After we each gave our answers for the riddles, we encountered another combat room, but right on the edge of the room full of goblins was a trap that teleported two among our number back to the start of the dungeon. This left the rest of us outnumbered in a precarious situation, and it was as a result of this trap that we lost Barnelbus Caprenicus to the dungeon. During that combat, I faced down a decorated War Hero Goblin named “Steve from Accounting,” and though I was victorious I feel as though he did not deserve to die.
Receiving another round of magical rewards, this time with one less total due to the absence of Barnelbus, we entered the final room before the boss room, which was absolutely full of treasure chests. Unfortunately, the entire room was a prank by the dungeon intelligence, as each chest simply exploded when opened. Singed but whole, we then made our way to the boss room with a key that dropped from one of the goblins.
Inside, we were forced to kill a massive mutated baby goblin in order to end the game and be allowed to leave. Its name was “Big Baby Bam-Bam.” Being allowed out of the dungeon after the combat, I feel somewhat sick. Who runs these horrid games, and how do they get the resources to do all this in Sharn without being shut down. If I ever receive another invitation I will return with the hope of getting more answers. These horrific games must be stopped.
YLA,
Toryn Viphonastar
Tags: Baldwin, Barnelbus Caprenicus, DM Mike, Dungeon Crawler World, Hollywood, Lola, Tinkersdam, Toryn Viphonastar